These are not real professions, but as they follow certain similarities with the other professions they have been put here: This specialization will fill one of the three smaller slots next to the three profession slots in your character window. Once you reach level 65 in a Carver, Tailor, Jeweller, Shoemaker, or Smith profession, you can learn a specialization related to that profession. Ore-based (Smiths): Axe Smith, Dagger Smith, Hammer Smith, Shovel Smith, Sword Smith.Wood-based (Carvers) : Bow Carver, Staff Carver, Wand Carver.Equipment producers: Jeweller, Shoemaker, Tailor, Shield Smith, Handyman.Food producers: Baker, Butcher, Fishmonger.The crafting professions can be grouped as follows: defeating the appropriate monsters in the hopes of getting the appropriate drops). But notice that the Tailor and Shoemaker professions have a number of recipes that consist entirely of drops, so these crafting professions can be less expensive to practice if the player is willing to "harvest" these ingredients directly (i.e. Most players will, either in the same character or in different characters, practice a gathering profession that directly supports their crafting profession (like a Lumberjack and a Bow Carver). A crafter requires a variety of ingredients, and this can make a crafting profession expensive to practice. In fact, the vast majority of equipment and consumables that you will run across during the game were crafted by other players. In a crafting profession the player, following learned recipes, creates an item which can either be equipped or consumed. The gathering professions are: Alchemist, Farmer, Fisherman, Hunter, Lumberjack and Miner. After reaching Level 20 in a gathering profession, characters will start getting attacked by Resource Protectors that drop Bag of Resources and sometimes a rare specific resource. (The Alchemist is the only gatherer profession that can produce an item which is directly usable by players, namely potions.) Practicing a gathering profession requires almost no expense, so is a good first profession for a new player. The focus of the gathering professions is to produce ingredients which are used in the crafting professions. For example, a Farmer harvests wheat and can either sell the wheat or create flour from the wheat and sell the flour. This resource can either be sold as is or processed by the gatherer into a new resource and then sold. For any and all concerns, you can also get in touch with the administrator here.In a gathering profession the player harvests a type of resource directly from the environment. If you'd like information about a specific subject, feel free to make a request on the forum to encourage development in that particular direction. The wiki is still quite small, with few contributors. For a primer on using Wikia, or links to useful pages for contributors, the Community Portal is your home. You can use Wikia's features to publish your own Krosmoz-related blog or derivative content, and you can discuss anything and everything related to Ankama in the Forum, even if you don't feel like contributing to the articles. It is not about the gameplay elements of Ankama games, for which we recommend their respective official websites and other Wikias such as Dofus Wiki and Wakfu Wiki.Īs with all good wikis, this is also a community and everyone's contributions are welcome. It covers materials from every medium, from games to animated series, from comic books to magazines and manga. This wiki is focused on the lore of the Krosmoz universe, throughout all eras.
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